3ds Max modeling for games : insider´s guide to game character, vehicle, and environment modeling /

Detalles Bibliográficos
Autor principal: Gahan, Andrew (autor)
Formato: Libro
Lenguaje:Ingl�s
Publicado: Amsterdam : Elsevier ; Focal Press, 2009
Materias:
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Tabla de Contenidos:
  • Chapter 1. Low-Poly asset 1 (cardboard box)
  • Chapter 2. Low-Poly asset 2 (Oil drum)
  • Chapter 3. Creating texture maps from photographs
  • Chapter 4. Normal mapping
  • Chapter 5. Creating complex objects from primitives
  • Chapter 6. Low-Poly vehicle
  • Chapter 7. Higj and low Poly characters
  • Chapter 8. Mid-Poly environment
  • Chapter 9. Portfolio and intervew.