3ds Max modeling for games : insider´s guide to game character, vehicle, and environment modeling /
| Autor principal: | |
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| Formato: | Libro |
| Lenguaje: | Ingl�s |
| Publicado: |
Amsterdam :
Elsevier ; Focal Press,
2009
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| Materias: | |
| Etiquetas: |
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Tabla de Contenidos:
- Chapter 1. Low-Poly asset 1 (cardboard box)
- Chapter 2. Low-Poly asset 2 (Oil drum)
- Chapter 3. Creating texture maps from photographs
- Chapter 4. Normal mapping
- Chapter 5. Creating complex objects from primitives
- Chapter 6. Low-Poly vehicle
- Chapter 7. Higj and low Poly characters
- Chapter 8. Mid-Poly environment
- Chapter 9. Portfolio and intervew.