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|a 74:004
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|a Gahan, Andrew
|e autor
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| 245 |
1 |
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|a 3ds Max modeling for games :
|b insider´s guide to game character, vehicle, and environment modeling /
|c Andrew Gahan
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| 260 |
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|a Amsterdam :
|b Elsevier ;
|b Focal Press,
|c 2009
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| 300 |
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|a 322 p. :
|b il., dib., fot., gráf., reprod. :
|c 24 cm
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| 500 |
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|a Contents: p. VII.
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|a Acknowledgments: p. IX.
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| 500 |
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|a Introduction: p. XI-XIV.
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| 500 |
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|a Gallery: p. 299-304.
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| 500 |
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|a Index: p. 305-322.
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| 505 |
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|a Chapter 1. Low-Poly asset 1 (cardboard box) -- Chapter 2. Low-Poly asset 2 (Oil drum) -- Chapter 3. Creating texture maps from photographs -- Chapter 4. Normal mapping -- Chapter 5. Creating complex objects from primitives -- Chapter 6. Low-Poly vehicle -- Chapter 7. Higj and low Poly characters -- Chapter 8. Mid-Poly environment -- Chapter 9. Portfolio and intervew.
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